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  CURRENT VERSION 1.4  
 


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      :: StratoSphere ::


User Manual:

MESH

F1: Load 3D mesh (.x, .b3d, .3ds)
Space or 3rd mouse button: Place mesh at the camera (X,Y,Z)
Arrows: Move the selected mesh (X,Z)
Page UP/DOWN: Move the selected mesh (Y)
Q,E,W,S: Rotate the selected mesh
1,2: Scale the selected mesh
F3: Rename the selected mesh. CAREFUL: No duplicate names verifications made yet.
Delete: Remove the selected mesh
TAB: Open the Forest Creation Window (see tutorials to know how to make a forest)
LCtrl: When the 1st forest has been created, you can create another one with the same values without reopening the window.

CAMERA MOVEMENT

F11: Hide/Show GUI
Arrows + Right Clic: Move Camera

GUI EXPLANATION

 

1. MAIN WINDOW

 

Load 3D Object (F1) : Load any .x, .3ds, .b3d objects
Object Options : Change the shinyness and fade of the selected object
Disable/Enable Collisions : Disable/Enable the camera collisions with the environment
Create Player Entity : Create a new player entity (useless in the 1.2 version)
Options : See 3.Options
Save/Load Scene : Save/Load the world created
Convert in Blitz : Convert the world into Blitz language
Quit : Well no comment :)

 

2. MOVEMENT

 

    Move the selected mesh
         
    Rotate the selected mesh
         
     

Scale up the selected mesh
Scale down the selected mesh

             
When the "Accelerate" check box is ticked, the mesh is moving 100 times faster (1 unit become 100), rotating 45 degrees (instead of 1 if not ticked) and scaling by 10 (instead of by 2).

 

3. OPTIONS

 

             
     
    Turn the grid on or off
     
    Scale of the world
Speed of the camera move

Speed when you move the mesh with/out accelerate
     
    Turn the ambient light on or off.

R,G,B are the value of the color for this light
     
    Turn the skydome on or off
     

 

 

 

 

 

 

 

 

 

 

 

   
 
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