Amiga MOD Packers Described - Noisepacker v1 Described
Anim ripped from Digital Illusion's MotorHead
Yeah :) at least in HTML format !.
Anim ripped from Digital Illusion's MotorHead




  Format name : Noisepacker v1
Created by : Twins / Phenomena (1990)

Sources :
*
Own converted musics with the packer (bugged btw ..).
* two NP1 packed files sent by Gryzor ! (thx)


OFFSET
SIZE (bytes)
COMMENT
0
2
4
6
2
2
2
2
- Number of sample + $C
- Size of pattern list (/2 to get real size)
- ?!?
- track data size

The following is repeated NOS times
with 16 bytes description for one sample
8
Ch
Eh
Fh
10h
14h
16h
4
2
1
1
4
2
2
- ?!? (looks like it's always four 00h ...)
- Sample Size / 2
- Finetune (0 -> F) (U sure gryzor ???)
- Volume (0->40h)
- ?!? (looks like it's always four 00h ...)
- Loop Size / 2
- Loop Start


?!?
?!?
?!?
?!?
-
-
-
-
-
-
-
-
2
2
?!?
?!?
-
-
-
-
-
-
-
-
- Size of pattern list (again !?)
- ?!?
- Pattern list (words) (*8)
- Track list per pattern. 2 bytes for one track address and then, 8 bytes for one pattern. Since the track datas begin right after, you have to add TDA (track data address). This TDA is the number of bytes you'll have read AFTER this list. You can calculate it if you want ... that way: 8 + (NumberOfSample*16) + 4 + (PatternListSize*2)
  • Beware because this list is reversed !. Meaning that one pattern first contains the address of its track 4, then of track 3 ...


  • TDA
    ?!?
    - Track datas. Each track is saved after another and is 192 (C0h) bytes long


  • Each track consists of 64 notes, 3 bytes each


  • Note Packing :
               sample number
              /   \
             |     |
     0000 0000  0000 0000  0000 0000
     |      |        |  |  |       |
      \    /          \/    \     /
     relative       effect   effect
     note nbr              parameter
  • About 'relative note number', in fact, all the 8 bits are used but I pictured only the last 7 ones to show the use of the first bit by the sample number. The correct value for this note number can be obtained like that : Byte&FEh. Below is the complete table and you can see that all the value are *2 ... so first bit is never used
  • The Arpeggio effect is remapped to the effect number #8. The Volume slide effect is remapped to the effect number #7 BUT with signed value !! (7FE -> A01). Now, don't forget to place correctly the slide up ... so when converting just donc forget to <<4 ! (704 -> A40)
  • The Vibrato + Volume slide effect (6) is signed !. So, same as volume slide : 6FA -> 606 and 604 -> 640
  • The Portamento + Volume slide effect (5) is signed !. So, same as volume slide : 5FA -> 506 and 504 -> 540
  • The pattern jump 'seems' to be *2 and starts at FC !. So jump to pattern 0 is BFC, to pattern 1 BFE, to pattern 2 B00 etc. ...


  • relative note number: (Protracker)
    C-1 to B-1 : 856,808,762,720,678,640,604,570,538,508,480,453
    C-2 to B-2 : 428,404,381,360,339,320,302,285,269,254,240,226
    C-3 to B-3 : 214,202,190,180,170,160,151,143,135,127,120,113

    becomes : (NP1)
    C-1 to B-1 : 02,04,06,08,0a,0c,0e,10,12,14,16,18
    C-2 to B-2 : 1a,1c,1e,20,22,24,26,28,2a,2c,2e,30
    C-3 to B-3 : 32,34,36,38,3a,3c,3e,40,42,44,46,48


    Follow Sample datas stored like Protracker. Nothing is packed..
     

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