Getting rid of orphan vertices.

Oh you orphan haters !


The following method has first been offered by the well known Jean-Michel Soler on the french Blender newsgroup at Le Zoo
That tip is now part of the FAQ of the same newsgroup.




After modelling for some time on a project, it quite often happens that we have created orphan vertices and orphan edges that are not a part of any face and still are part of the mesh. These spell trouble for subsurfing and smoothing among other things. Here's a neat trick to get rid of them. 


01_creer_une_uvsphere We will be using the default uvsphere for our example.
Create one.
02_poking_holes Poke holes in the sphere, erasing vertices. Try to leave both, orphan vertices and orphan edges.
03_select_everything When you're satisfied, select every remaining vertice with AKEY.
04_create_one_new_material Create one new material for the sphere remains.
05_assign_the_mat_in_edit_mode Assign that material.
06_unselect_every_vertice Unselect every vertice using AKEY.
07_use_material_to_select_non_orphans Use the selecting function of you material to select only the vertices that are a part of face.
08_orphans_are_not_selected Notice that the orphans have not been selected.
09_select_swap Use select swap to select only the orphans.
10_erase_orphan_vertices Erase them.
11_only_face_vertices_are_left Now, the only vertices remaining are part of a face.


Ta-daaaa! 
Good night.


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