Oh you orphan haters ! |
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That tip is now part of the FAQ of the same newsgroup.
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After modelling for some time on a project, it quite often happens that we have created orphan vertices and orphan edges that are not a part of any face and still are part of the mesh. These spell trouble for subsurfing and smoothing among other things. Here's a neat trick to get rid of them.
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We will be using the default uvsphere
for our example.
Create one. |
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Poke holes in the sphere, erasing vertices. Try to leave both, orphan vertices and orphan edges. |
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When you're satisfied, select every remaining vertice with AKEY. |
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Create one new material for the sphere remains. |
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Assign that material. |
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Unselect every vertice using AKEY. |
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Use the selecting function of you material to select only the vertices that are a part of face. |
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Notice that the orphans have not been selected. |
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Use select swap to select only the orphans. |
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Erase them. |
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Now, the only vertices remaining are part of a face. |
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Ta-daaaa! Good night.
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