NKE Army list

New Kingdom Egyptian sample army list

This is the army list I used with great success against the mighty samurais and the fearsome assyrians.

When I started to play WAB with my egyptians, I used them as a hand-to-hand force, with a unit of Sherden Guards and a big unit of marines with Javelin & Shield. This choice was clearly not really effective and I was crushed each time by those barbarians hordes. I then decided to switch to a large shooting force, well equiped with all kind of bows.

As you will notice it, it's a 1500 pts army. Why 1500 pts ? Hum...well, it's simply not that big at home !
The reason why I really like such small games is because you clearly must make choices when choosing your forces and not simply take every minis you own. By the way, if you want to have these choices and keep some diversity in your army, you must own more than, let's say, X pts to play a X pts game. Yet collecting a big WAB army is really-really cost & time expensive ! At the end, I think I will probably have a 3000~3500 pts NKE army which (I hope!) will be really large enough to play most WAB games in the near future !

 

New Kingdom Egyptian Army
Chariot Wars - 1500 pts


Unit Name

##

Mv

WS

BS

St

To

Wo

In

At

Ld

Sv

Cost

Pharaoh or Prince

1

4

5

5

4

3

3

6

2

10

4/3

198.0

Army General; Composite Bow; Light Armor; Shield; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army

  Light Chariot

1

8

4

4

3

4

1

4

2

8

5

[40]

Does not suffer -1 to-hit for shooting on the move; Able to shoot as they charge; Light Chariot; Chariot; Fear

Light Chariot

4

8

4

4

3

4

1

4

2

8

3

175.0

Does not suffer -1 to-hit for shooting on the move; Able to shoot as they charge; Leader; Standard; Musician; Composite Bow; Javelin; Light Armor; Shield; Light Chariot; Chariot; Fear; One crewman each

Hand to Hand Fighters

24

4

3

3

3

3

1

3

1

7

6/5

231.0

Leader; Standard; Musician; Hand Weapon; Throwing Spear; Light Armor; Shield

Hand to Hand Fighters

24

4

3

3

3

3

1

3

1

7

6/5

231.0

Leader; Standard; Musician; Hand Weapon; Throwing Spear; Light Armor; Shield

Marines

12

4

4

4

3

3

1

4

1

8

X

132.0

Unit may be a combination of javelins and bows, in which case it counts as the majority at start of battle; Composite Bow

Marines

12

4

4

4

3

3

1

4

1

8

X

132.0

Unit may be a combination of javelins and bows, in which case it counts as the majority at start of battle; Composite Bow

Marines

12

4

4

4

3

3

1

4

1

8

X

132.0

Unit may be a combination of javelins and bows, in which case it counts as the majority at start of battle; Composite Bow

Archers

12

4

3

3

3

3

1

3

1

7

X

84.0

Hand Weapon; Composite Bow

Archers

12

4

3

3

3

3

1

3

1

7

X

84.0

Hand Weapon; Composite Bow

Nubians

10

5

3

3

3

3

1

3

1

6

X

50.0

Skirmishers; Hand Weapon; Shortbow; Skirmish

Nubians

5

5

3

3

3

3

1

3

1

6

X

25.0

Skirmishers; Hand Weapon; Shortbow; Skirmish

Nubians

5

5

3

3

3

3

1

3

1

6

X

25.0

Skirmishers; Hand Weapon; Shortbow; Skirmish

Option Footnotes:

  Leader

Unit gains +1A

  Musician

If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1

  Standard

Units gain +1 Combat Result in HTH

  Throwing Spear

Infantry may fight in 2 ranks in first round of each combat; Infantry in Skirmish formation and all Cavalry may re-roll to-hit dice that miss (once) in first turn of each combat

  Composite Bow

Range 24" @ S3

  Javelin

Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting

  Shortbow

Range 16" @ S3

  Light Chariot

Each chariot destroyed gives opponent +1 Combat Result; May March at double speed; Enemy missile fire is at -1 if chariot moved in last turn; Pursue 3D6"; Flee 2D6" when broken and 3D6" thereafter; May counter-charge normally

  Chariot

Unit causes Fear in enemy infantry

  Skirmish

No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+

Total Army Cost: 1499.0 Pts.

Validation Results:
Roster satisfies all enforced validation rules

Troop Type

Count

Points

Unused

Percent

Characters (0% - 25%)

n/a

198.0

177.0

13%

Chariotry (0% - 25%)

n/a

175.0

200.0

11%

Infantry (25% - 100%)

n/a

1026.0

474.0

68%

Allies (0% - 25%)

n/a

100.0

275.0

6%

 
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.

 

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