Make these changes (printed in red for convenience)
; Seymor "big" cheese
; tutorial KiSS
; 1997 Issarlk.
; Seymor big cheese & Samurai pizza cats
; are (c) 1990 Sotsu agency Tatsunoko Production Co,Ltd.
; (c) 1991 Saban International.
(640,480) ;set the size of the KiSS window to 640*480
%body.kcf ;load the pallete (palette 0)
%part1.kcf ;load the other pallete, it is now pallete 1
#80 lefthand.cel ;load the left hand cel
#81 mic.cel *1 ;load the mic using palette 1
#82 fanopen.cel *1 ;load the open fan using palette 1
#83 fanclo.cel *1 ;load the closed fan using palette 1
#90 thumb.cel ;load the thumb cel
#91 mask.cel *1 ;load fore-mask using palette 1
#95 mask2.cel *1 ;load the small part of the mask using palette 1
;(the number is 95 because I forgot to put it at first, instead of shifting the
;number of glass.cel, rslip.cel and lslip.cell, I used 95.
;note that the numbers before the cells haven't to be in any order; only the
;order of "appearance" in the list matters)
#92 glass.cel *1 ;load glasses using palette 1
#93 rslip.cel *1 ;load fore-right-slipper using palette 1
#94 lslip.cel *1 ;load fore-left-slipper using palette 1
#100 seymbody.cel ;load the body cel
#110 leftarm.cel ;load the left arm cel
;notice the number in front of the following cells :
;they are the same as the coresponding fore parts.
;We have to put the same number so that the viewer "attach" these cells.
;(for example, when you move the mask both the mask and mask_ cells moves)
#93 rslip_.cel *1 ;load back-right-slipper using palette 1
#94 lslip_.cel *1 ;load back-right-slipper using palette 1
#91 mask_.cel *1 ;load back-mask using palette 1
;alway put something at the end. If not, the viewer will ignore the last cell
I haven't copied the rest (the lot of dollar signs), just dont change that