Issarlk's page, KiSS tutorial page 2

Make a Seymor "big" Cheese / Kon no kami KiSS set

Part 2


If you encounter any problem while following the tutorial please mail me to tell me what went wrong. That will help this tutorial to become clearer and easier to follow !



  • Start WKISS, load the seymour KiSS
  • Copy the picture in the clipboard : edit, copy




  • Paste the seymour picture in your graphic program as a new picture
  • Make several copies of seymour in the picture (with copy and paste for example)
  • Draw roughtly some objects in a plain color

    I drew 2 fan, slippers, a mask a microphone and glasses :




  • Make a copy of Seymour's head with the mask and then draw the small mask part in another color.




  • Edit out all that doesn't belongs to the objects.
    (I used a "Color replacer" tool to successively replace each colors by the background color. But any method that work will do too)




  • Draw the objects better now. You can change colors in the palette if you need to: We will create a second palette in the KiSS set for these objects >so that there won't be any interference with the palette we used for Seymor's body.




  • Put rectangles around objects.




  • Make copies of the mask (dont forget to copy the rectangle that is around too) and the 2 slippers.
  • Draw the "Background" parts of these objects (I mean : the parts who will be hidden by Seymor's body)




  • Now, edit out the "foreground" parts in the "background" objects.
  • Also edit out the small thin line that are on the "foreground" slippers (they were there only to ease the drawing of the background parts after having copied them : to remember the size of Seymor's feet).
  • Save the picture in .BMP format in the "Seymour" directory.

    Here is the BMP I made; If you are lazy, click here.




  • Start WSCV and load the picture
  • Create the 2 fan , glasses & mic cells (I forgot the small part of the mask, name it "mask2") as seen in the previous part of the tutorial (double click on cell, change name, click "make this cell").




  • Double click on the mask and name it "mask". But before clicking "Make this cell", select "offset".
    (If you dont do that, the fore and back part of the mask won't be aligned in the viewer)




  • Now double click the back part of the mask.
  • select "offset" and change name to "mask_" ( this is a convenient way to name back parts of objects) and click "make this cell"




  • Do the same for the slippers : names = rslip rslip_ lslip lslip_

    You should end up with something like that :




  • Create the palette (edit, color palette name) name it "part1".




  • Start wordpad
  • Load seymour.cnf (file, open. Choose "All file" so that the .cnf file appears in the list)
  • Make these changes (printed in red for convenience)

    ; Seymor "big" cheese
    ; tutorial KiSS
    ; 1997 Issarlk.
    ; Seymor big cheese & Samurai pizza cats
    ; are (c) 1990 Sotsu agency Tatsunoko Production Co,Ltd.
    ;     (c) 1991 Saban International.
    
    
    (640,480)	;set the size of the KiSS window to 640*480
    
    %body.kcf	;load the pallete (palette 0)
    %part1.kcf	;load the other pallete, it is now pallete 1
    
    #80	lefthand.cel			;load the left hand cel
    #81	mic.cel			*1	;load the mic using palette 1
    #82	fanopen.cel		*1	;load the open fan using palette 1
    #83	fanclo.cel		*1	;load the closed fan using palette 1
    #90	thumb.cel			;load the thumb cel
    #91	mask.cel		*1	;load fore-mask using palette 1
    #95	mask2.cel		*1	;load the small part of the mask using palette 1
    ;(the number is 95 because I forgot to put it at first, instead of shifting the
    ;number of glass.cel, rslip.cel and lslip.cell, I used 95.
    ;note that the numbers before the cells haven't to be in any order; only the 
    ;order of "appearance" in the list matters)
    
    #92	glass.cel		*1	;load glasses using palette 1
    #93	rslip.cel		*1	;load fore-right-slipper using palette 1
    #94	lslip.cel		*1	;load	fore-left-slipper using palette 1
    #100	seymbody.cel			;load the body cel
    #110	leftarm.cel			;load the left arm cel
    
    ;notice the number in front of the following cells :
    ;they are the same as the coresponding fore parts.
    ;We have to put the same number so that the viewer "attach" these cells.
    ;(for example, when you move the mask both the mask and mask_ cells moves)
    #93	rslip_.cel		*1	;load back-right-slipper using palette 1
    #94	lslip_.cel		*1	;load back-right-slipper using palette 1
    #91	mask_.cel		*1	;load back-mask using palette 1
    
    ;alway put something at the end. If not, the viewer will ignore the last cell
    

    I haven't copied the rest (the lot of dollar signs), just dont change that



  • Start WKISS, load the seymour.cnf file (file, load)

    You now just have to put some order in that :




  • When everything is put a the place you wanted, save the KiSS (file, save) so that the viewer write the positions of everything in the seymour.cnf file.


    To first part of the tutorial
    back

    Email : issarlk


    Samourai Pizza cats est (c) 1991 Saban international