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Shaders creation for VirtuaLight and 3dStudioMax 4

VirtualMat for 3DSMax4 et VirtuaLight :

Download VirtualMat v0.7

Install and Quicktest for VirtualMat :

  • uncompress the virtualmat* files in your 3DSMAX_Path/scripts/startup directory.
  • launch 3dsMax release v4.
  • open the material editor.
  • click on the 'Standard' button of any empty material in order to change the material type.
  • choose 'Vmat:Plain/Pattern' for example.
  • click on the 'floater' button in the 'Material test' rollout.
  • this should open a new floating panel. Click on 'Evaluate'.
  • you should now have a white sphere on a blue background.

    If you can not obtain this basic image, be sure that VirtuaLight is correctly installed. If the problem persists, just send a mail to : theguzz3d@yahoo.fr