Scen
DOWNLOADS

 

    Pistol Ionut´s Equipment Files

    PG Paste

    Allied Starting Side Panzer General Interface      UPDATED!

    New PG Interface

    PG Guide

    Generals´Guide: Allied General

    Allied General FAQ

              Updated files from AG (Corrected bugs)     NEW!
 
 




Allied Starting Side Panzer General Interface 1.1    UPDATED!
Author: Joseph Drobny



        Contains:

                Shp Images
                Rewritten Panzer.exe vz. 1.2

                An ever greater number of scenarios are created that starting side is not Axis as in Original PG,
                but starts Allies. For good playing with Allied starting side I redrew the shp images which were
                involved in it. The largest part of new interface are new converted animations. I must thank   Steve
                Farrell he made me program for easy doing it, so I didnt need to do it image by image. I rewrote
                some  texts in panzer.exe too.

                This  files  can be used just for playing of scenarios, where starts allies. So then scenarios
                neednt   use own shp files and can be less large. This interface is especially good for  Allied core
                campaigns, for example Red Storm Rising or Cowboy Attack from Gerold Treitler. This is the cause
                of my  effort  for  campaigns it was worth doing.

                Of course, my new interface can be used in shorter version, without animations shp files and
                panzer.exe,  but then the feel from playing PG is not so good.

               Version 1.1.
               Updated panzer.exe - nupl accordning panzequp.eqp from Allied general.
 
 

       INSTALLATION:     UPDATED!

              You must place the three files  for download in the ROOT  Path of the game, for instance  C:\PG
              or  the one you have in your computer, it is to say in the same folder you are placing the custom
              campaigns that Tortoise Page offer.  Then run AGINTERF.EXE File. A Subfolder will be created
              inside the Root  Path of the game C:\PG\AGINTERF

                                                    YOU WILL FIND THREE BATS FILES INSIDE

                                    AGINTERF.Bat  :Install Allied Starting Side Panzer General Interface  vz. 1.1
                                    PGINTERF.Bat  :Re-Instal Original Axis Starting Side for Panzer General
                                    INTERF.Bat        :Tell youwhat interface you have installed in every moment
 

             So easy as to Run the bat file that you need in every case.
 
 
 

Download 1
Download 2
Download 3

                                               Pepa's Czech Panzer General Home Page
 
 



New PG Interface
Author: Peter Sznaikart

       As many of you Im a big fan of the original Panzer General game.   I've been playing it ever since it
                came out on Sony Playstation.  After I got my own PC I bought the computer version of the game,
                and soon after started change lots of things about it.  One thing   that  I did  not like about the original
                SSI Interface design, it was  too colorful ( don't ask me why ), but at any rate I decided to change it.
                Here's the outcome..
 
 

Download

 
 
 

                 Installation:  Place all the files in the Dat subdirectory
                 Disclaimer:  Before you try to do anything with these files,  make sure you back up your previous
                                       ones.
 

                  P.S. Also included are 3 unit icons of Tiger, Royal Tiger and  Panther..   they are not the original
                  size ( 60x50) but they work just as well, not to  mention they look alot better than the originals.
                  ( You can use them by  using fred chlandas SHP  Editor)

                  Special thanks to all the people who designed the editors that  made playing the game that much
                  better..
 
 






PG Guide
 Author: Brad Trusso
Leadeaters PG Scenario-Guide

                            This guide is designed to evaluate the various scenarios  of the SSI computer wargame
                            Panzer General.  Each scenario will be evaluated  as to its "fairness" in  regards to chances
                            of winning with either the Allied side or the Axis.
.
 

Download

 
 
 
 
 
 

.

Generals´Guide: Allied General
Authors: Seth E. Parker, Rodney W, Harper

                                This guide is designed to evaluate the various scenarios of the SSI computer
                                 wargame Allied General General.
.
 

Download

 
 
 
 
 
 
 
 
 
 

Pg Paste
Authors: Rob Oderkerk ,Lorenz Lammerts van Bueren

                                             Version 1.1    26 june 2000
 

                                                    What does PGpaste?
                                                              ----------------------------

                    The program generates savegames for the game   Panzer General DOS Version 1.2.......

                    The program enables you to read in multiple savegames, select parts of the associated maps,
                    including units, towns  etc., and put these together to construct a new savegame.The program
                    generates then a savegame file  game.svX, as well as a scenario file game0XX.scn  and  map-
                    files mapXX.set,  and  mapXX.stm     (X in [0-9]) to which this  savegame refers.
 
 
 

                                                    What can you do with PGpaste
                                                  ------------------------------------------

                 Many things. For example:

              -  Starting with a savegame with a large map, you can select a region of interest on this map, and
                  turn it into a separate savegame. For instance, starting from the Balkan scenario, you could
                  select "Greece" as a new  savegame, which could then be loaded into PG.

             -   You can devise maps which are larger than the maximum map-size which PG  accepts.
                 For instance, game with a map of size 121*51 hexes can be simulated by  pasting together  two
                 maps of  size 61*51.  Altough PG cannot handle a map of this size, it could handle any  selection
                 of the combined map which does  not exceed 67*51 hexes.  With PGpaste you can make such a
                 selection and turn it into a savegame. It can then be loaded into PG, played, saved, and pasted
                 back into the original pair of games.  Subsequently you can select another part of the combined
                 map and repeat the above steps.
 
 
 

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Pistol Ionut´s Equipment Files




















                                                     DEXTER'S EQUIPMENT FILE v1.0  release:

                 Panzer General I is a great game,but....SSI tryied to make the "perfect" WW2 strategy game, but
                 we all know that's imposible.  The "major" errors of PGI i think are in the equipment file.The
                 original  equipment file had pretty strange values for some units, the only reason i can see for this
                 being that SSI tryied to make a more enjoyable game, loosing touch with real  warfare.

                Before you try my version,please read these explanations:

                - In real war, the pedestrian infantry was extremely slow  compared to any other unit.For example,
                  the slowest tank could still move with20-25 kmph and the infantry with maximum  5 kmph,so at lest
                 4 times slower.To compare with PG data, the infantry moves with 2-3 hexes and the slowest tanks
                 with 3-4 hexes.

                - In PG appear the APC's(Armored Personal Carriers) but they are strangely used(as organic
                 transports).In real war the infantry units witch had APC's used them as a combat weapon (infantry
                 support) - they didn't just used them to the front line and then got out to fight on foot.

               - The engeneers were highly specialized infantry units which wereused mainly for bridging ,destroying
                  forts, building(repairing) airports,etc.  All engeneers units had organic transports,not just trucks but
                  even especially designed APC's.

                - The towed guns had almost all organic transports (mainly trucks).

                - The anti-aircraft and air defense units were not independed.They were not supposed to fight for
                  themselfs or chase enemy aircraft, they were assigned to other fighting units or major objectives
                 (which were targets for enemy air attacks).

                - The aircrafts were almost all better that the ones in PG.  The only way in wich real aircraft were
                 worst  than PG aircraft is the ammo load. For example in PG an aircraft could engage 5-6,even 10
                 targets without returning for a rearming,wich is far from reality.A fighter group,when encountering a
                 enemy aircraft group would engage until almost out  of ammo,so it usually wouldn't have enough
                 ammo for another engagement.The bombers dropped all their payload on the targeted objectives,or
                 even on the field,if engaged by enemy fighters.

                -  No aircrafts were so easy to shoot down.The air war was more balanced , both sides usually had
                 some aircraft to engage the enemy ,not like PG were the germans cleared the skies in 5-6  turns.
                 Also the ground-air attack was only defensive,and not quite so effective(even a heavy defended
                 target could not destroy more than 10% of the enemy planes wich engaged it).

                Forts were usually pretty easy destroyed by a good infantry unit in  PG ,wich was not the case in real
                 war.Any major fortified position with big caliber guns would take quite a few attackers with it,so the
                 forts are,in this equipment file ,more serios targets.
 
 

  Any comments ,suggestions
  would be appreciated,
  e-mail me:  pic@infoiasi.ro

Pistol Ionut Equipment file for Rommel´s Campaign:
.

Download

 
 

installation

                      - You must copy the file "ionut01.exe" in the root directory for Rommel
                        Campaign for instance C:\PG\ Rommel where you got installed Rommel
                        Campaign  with previous Tortoise  Page Rommel Campaign Installation zip

                      - Run the file and a new subfolder will be automatically created.  For
                         instance  C:\ PG \ ROMMEL\IONUT

                      - Here the important advantage: You CAN SHARE A  SINGLE INSTALLATION
                        of  your PG program...for  Rommel Campaing  and the equipment modified
                        Rommel campaign. When you want to launch the Original Gerold´s Rommel
                        Campaign..just run the PG.bat file :  C:\ PG \ ROMMEL\Rommel.bat
                        but if you want to play the modified one..then  launch the Game from
                        C:\ PG \ROMMEL\Ionut\ionut01.bat

                      - If your System Crash while playing...you will find  the original game
                        files... inside Sub-Folders named "Bak"  (if they exist, it doesnt means that
                        you have lost anything...in fact they exist in order to protect you against
                        game files loses.
 
 
 

.

Allied General FAQ.

                                    Excellent information about Allied General, despite it is an old document
 

Download

 
 
 
 
 
 

.
     Updated files from AG (Corrected bugs)    NEW!
Author: Joseph Drobny

     Panzequp.eqp

                        - corrected names, edited time ability of French units
 
    Arrow.tdb a Flag.tdb
 
                        - corrected arrows and flags on great map of Europe according history

    Game003.scn

                      - upgraded Crusader
                      - There was not city with Italian flag - added
                      - added Italian unit to El Agheila

    Game006.scn

                      - upgraded Tripoli
                      - German 105mm Gun had British Brencarrier as transport!
                      - added SPW 251/1

    Game005.scn

                      - upgraded Gazala
                      - Added French units to Bir Hacheimu, which were here.
                      - I should accept British units here but New Zealand units
                       there was really rubbish

    Game009.scn

                      - upgraded Torch
                      - rubbish - there werent German units in Maroco, only
                        Vichy France units (under French flag)
                      - corrected map and panzequp.eqp

    Game024.scn

                     - upgraded  Pskov
                     - motorized German artilleries, (German Blizkrieg!)

    Game025.scn

                    - upgraded Leningrad
                    - motorized German artilleries, added Russian  flaks and battleships,
                      which had a key role in battle

    Game026.scn

                    - upgraded Moscow
                    - there was Soviet flag on town Aleksin, in which is German unit on start of battle

    Game037.scn

                    - upgraded Debrecen
                    - added Hungarian flag for Hungarian units and cities
 

    tileatr.dat

                    - updated Flags Rumania, Yugoslavia, Bulgaria
                    - on flags were communist emblems, but these were added here
                      after war
 
 

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Updated on 21.5.2001 by Pepa Drobny

Pepa's Czech Panzer General Home Page